Hello Hunter! I'm really sorry if you've received this sort of question before, but who/what are some of your inspirations and influences?
I have so many…Its really hard to make these lists… I think i made one somewhere before but I can’t for the life of me remember. Anyways, I guess I can label a few artists.
CLAMP, Barbucci Canepa, Didier Cassegrain, Alphonse Mucha, Akihiko Yoshida, Hyeung Tae Kim, Yoshitaka Amano, Adam Hughes, JC Leyendecker, Coey + Shy, Brom, Yukiru Sugisaki, Ian McCaig, Phobs, Stephan McGowan, Eric Freitas, GrandYoukan, Jon Foster, Steve McCurry, Alexander McQueen, Claire Wendling…. and so many more. x_x
Oh my goodness, I LOVE your Loki sketches. Perfection. :) You're an artist I very much admire and your work is constantly inspiring me to work harder with my own drawing. I have one question. Your style is so unique and developed. Do you have any advice for artists who are struggling with their own styles and way of drawing? I've been drawing since I can remember, but I still struggle a lot with consistency in how I draw. Thank you for being amazing! It would awesome to hear back from you. -Em
Having a style is something you need to research and study and repeat over and over again to get right. A lot of amateur artists and otherwise believe it’s just something that happens if you do art stuff enough, but I couldn’t disagree more. Sure, if you don’t practice or consciously think about your style, something will fall out of your pen and onto the page, but chances are it won’t be nearly as interesting or focused as it could be. Sometimes style can evolve and grow over time with enough repetition, but i find that’s the slow way around.
Every artists’ style is born from what they love that surrounds them everyday, then looking at these things and stealing bits and pieces. What I would recommend is looking at the styles you love and looking at the real life objects / people that you love and adapt the parts of what you love into your work. Practice how they do that one thing (example: I love CLAMP’s work with hair and fabric… i mixed that with Alphonse Mucha and other varying artists from around the world to get where i am now. I’m still finding new inspiration for fabric and hair and i incorporate them when I see it), and do that thing over and over again, with everything, all the time. Learn how they do it, study the forms, re-draw the forms. This is part of learning how to draw what you see and as you learn to draw, style will present itself and you can either take it or leave it. I would hazard to say that you can’t really find your style proper until you’ve found out how you draw. I’m still figuring out how to draw and my style is still following behind my knowledge, always a few steps back from what i’ve just digested.
And then.. just when you’ve got something.. you’ll want to change again. Style is ever changing, even within the same day, so let it and just do your best to learn. Happy mistakes happen so its really not the end of the world if something doesn’t turn out just how you imagined. It will be frustrating as hell though, and that’s when dedication comes into play.
Miss owl, when you said that you didnt wanted the tales ofs taking the same path of FFs what did you mean? You were talking about the XIII and his sequels? Or the new MMORPGs? Or maybe the ex VSXIII now XV? Im really interested in your opinion about the FF "evolution"!
I personally haven’t liked the FF series since FFVII. FFVIII was also an installment that I felt started the downward spiral but IX was a nice reprieve so its hard to say that the FFs went to shit after VII. Unfortunately IX didn’t do all that well while the game that was released right after and was developed at the same time as IX, FFX, did amazingly. So now we get increasingly shitty versions of X and fewer classic-fantasy style rpgs like IX. Whenever something like this happens they always end up blaming the failure on really weird things… like the fact it was a sword + sorcery type world vs. a sci-fi, slick modern type world.
Ever since VII the FF series has been trying to recapture that (or other successes from even earlier FFs) lightning in a bottle and continuously failing miserably. VIII felt like they wanted the sci-fi feel of VII but more modern and slick and the technology + the world totally missed the mark for me. Not only that but the cast was difficult to empathize with and often didn’t act like human beings but tropes of human beings. With the more realistic style that VIII was going for combined with a cartoony, laughably stereotyped dialogue it just didn’t gel. Especially when they tell you right away with the visuals (o fortuna opening) that you’re going to get a serious epic and instead are bombarded with horrible comic relief and wacky plot contrivances. The game also heavily focused on a central romance… the entire plot revolved around it, rather than it being a side plot that add interest to main story line. This romance-heavy, shallow-character, all spectacle—no logic approach to the game design really put me off and it seemed to be a continuing trend with future releases. IX was a throwback and a risk that didn’t pay off so they immediately went back to what was successful—and the fact that part of the company was closed down permanently with the crash of Spirits Within… didn’t help matters. Losing some of the original team who made FFs great really affected the feel and mood of the games. XII had me enthralled by the visuals (excellent art team on that one) but lost major points when they continuously switched out writing teams. The game was a mess. XIII… i think we all know why that game was horrible, the many many reasons why it was horrible.
I really have a shred of hope for XV, especially after it separated itself from the XIII series (same with FF type-0, which had a really promising intro / trailer last time i checked). It has been continuous let-down after let-down I guess, all in the name of … making a buck?? I’m not even sure anymore, they have the budget to make a good plot AND a good game play / stunning visuals. It might be that they’re trying too hard to cater to their audience, rather than telling their audience what it wants and paving the way with new and original content.
It just blows my mind that they can’t make these two concepts meet, have a few dates, get married and then conceive beautiful babies. this isn’t even a problem unique to the FF series. It happens to games and movies. Assassin’s Creed, Iron Man, Legend of Korra.. just to name a few.
So yeah, in short, i fear that the Tales Of series will also end up doing this—-losing itself to spectacle, which was most definitely the case with Xillia.
xsilversugar said: But what about Abyss?! I also liked Legendia but it’s a bit behind the other two.
Abyss is my favourite, despite its many many flaws. I never played Legendia… the art style and summery of the game really turned me off and i never got back to playing it. : /
losthumanoid said: Have you tried Vesperia? It falls apart hard at the third act, but it’s solid otherwise. It felt like the series last good release to me…
Vesperia is the next on my list, I just borrowed it from a friend and I’ve been meaning to play it for aaaaages. I think it was a marketing disaster for them to release it solely for the 360 (cause everyone knows Tales fans are loyal to the xbox….. wait) and I hope they someday release it for the ps3 (with all the sweet special features). Luckily my roomie has a 360, still in the box, so we’re finally going to get to play it. The designs looks really swank T____T; I hear it’s the last good one of the series.
courtingbruises said: Wow. I’m surprised you bought it at all. I remember you said the character designs looked awful so I just assumed you would’ve passed it up. I saw a trailer for it though that was absolutely terrible, so I was like, “NOPE.”
You know, me too, but I heard good things about it, specially the co-op play, which turned out to be less interesting than all the previous tales games -_-; And yeah, the characters designs are so heinous that I keep getting pulled out of the story. No one looks like they’re dressed for the job or position in society or even like they’re from the same world. It’s such a incomprehensible mess. 8I
corycat90 said: Just wondering—did you play Jude’s side, Milla’s side, or both?
Jude, though i’m starting to think I should have stared with Milla. Jude is a boring dick-hole hahah….buuut milla is a robot barbie-doll…. So I’m not sure who i prefer.
roseschmoze said: god for real the skits were embarrassing as all fuck, especially the ones with alvin Oh god. The dialogue was the most painful part about it. None of it flows and its just one weirdo sexual innuendo after another. I felt like that was part of Alvin’s… thing or whatever he had going on but then every other character joined in. Every man in that game is a creeper, and if there’s a woman or female in the vacinity, regardless of age or status, they were making inappropriate comments or advances towards them. Women are apparently only good for gawking or dating, and men are only capable of thinking about women on a sexual ‘how do-able-are-they’ level. Aside that… nothing makes sense. No one has a single logical braincell and everyone comes to completely ridiculously and in many cases, factually incorrect conclusions. It’s just.. mind bogglingly bad.
losthumanoid said: Vesperia got a PS3 release in Japan. T_T Also, doesn’t help Xillia’s case that two different character designers with drastically different tastes did one half of the cast each - it looks so disjointed to me…
Yeah, i mean that did no one any favours, but even then… Jude is supposed to be a med student?? He looks like a prince, he’s so dressed up and fancy looking compared to everyone else in the game. He doesn’t even look like a monk either. He looks like.. nothing. There is a similar problem with every character in the game with maybe the exception of Alvin.
Cross-posted from Tumblr. PSA: If you can’t sell your art at minimum wage, you’re probably gonna have a hard time selling it for any less, as well. :T Cheaper does not always mean more enticing. In fact, it can be a real turn off to potential buyers who either consciously or subconsciously equate monetary price to intrinsic value and quality. (If you want to price your art cheaply, frame it as a ‘sale’ off the ‘original price’. The reception will generally be much better than simply pricing your work cheaply from the get-go. [See also: the infamous JC Penny fiasco])
If you’re selling your art for peanuts and STILL have a hard time making sal
So this is my first time asking you but I've been stalking you for awhile now, like on your art pages not in rl lol, but I've got to say that I really admire your work. A question I have for you is if you ever had an art block, like a paralysis art block before to where you can't seem to draw anything. I've been on one for awhile. And if you have had one what do you do to get over it?
I answered something similar to this a while back….
Anonymous asked: How do you deal with art blocks when you have a bunch of commissions that need to be done?
uhhhh cry and then draw more. I can generally draw my way out of an art block if i have to, you just feel kind of like shit when you’re doing it. It helps to return to something you’re good at / familiar with drawing. Everyone has a different way of getting through them… I think i had an ask about this before, wish I could find it now x_x
Apparently I get asked this frequently. But yeah. Drawing is the cure for not being able to draw. It sounds crazy i know! Usually i do a fun activity that’s also relaxing (walking, gaming, sleeping, etc, hopefully get the creative juices boiling) and then return to the familiar and get comfortable doing that again. Once you feel you have warmed up enough on something you know, try something similar to what you were going for in the first place, something a bit out of your comfort zone that requires you to learn. Use lots of references, look at art and photos that inspire you. Even if you start out by copying it will help.
Do you have any tips for when applying for art jobs and the like? Where does one start? Also, I'm trying to get into animation and I'm currently in college trying to take any classes I can related to animation and art. (It isn't an animation school, so there isn't a lot, but there are plenty of art classes of all kinds.) what do you recommend for someone just starting out?
Applying for art jobs is super tedious and you need to be really thorough. The first step is getting your online presence built (portfolio, linkedin, facebook, sketchblog, DA, CGhub, wherever else employers might be looking) so that you can send information to people upon request. These are really good venues for advertising as well, which is super important. Anyone might be coming by your site and bookmark it for later. You never know where a client will find you.
A lot of people send out postcards to people they want to work for (over and over again) because its a physical object that the person will actually touch. Making your work tactile and memorable is important and while it’s a bit ‘old fashioned’ its still used a lot by designers and editorial illustrators. Then there’s straight up emailing people with a cover letter, a CV and your portfolio, can’t go wrong with that.
As for someone just starting out….I’m not really sure what you’re doing at the moment or what kind of classes you think are ‘related’ to animation. I would probably recommend taking a summer course or something small to see if you even like it and if you’re good at it, and if you have one of those two things then apply to a good animation school ( I recommend Sheridan College in Oakville, Ontario). Do your research though on animation schools, look up reviews and ask former students what they thought of it. A lot of schools might look fancy but might actually be kind of shit.
Hello! I am thinking of putting together an on-line portfolio, and wondered whether you would have any advice on portfolio hosting sites. Have you ever used one? Do you think it would be better to use a portfolio-only site, like Carbonmade, or rather join a community that includes employers and job offers like Coroflot? Is it advisable to pay for one's own domain? Thank you very much in advance, your prior advice to others has been really helpful. I hope my question won't be much of a bother.
I use Tumblr and put in a re-direct domain name (www.hunterbonyun.com) for the address. Tumblr has some nice simple layouts that lend themselves really well to displaying artwork, plus you can modify the layouts endlessly if you know some css and html. Eventually, when I have some extra money I’m going to purchase a nicer layout (some of the pay-for layouts are pretty snazzy).
The main thing you want is for your portfolio to look swanky and uncluttered, to have you own domain name (preferably with your name in it), and to have contact information readily and easily available. This is all about presenting yourself in a professional manner and gaining a potential client’s trust before they even decide they like your art.
I was wondering what pencils you used for the Aerith and Tifa sketch? I cant find colored pencils that are good for sketching.
Oh, I didn’t use coloured pencils to draw it. I used a .3 mechanical pencil and then colourized it with photoshop. When i do draw with coloured pencil i still use the same pencil though, you can buy coloured lead in all sizes :>
I won’t be really reachable this weekend as I’ll be attending Otakuthon and have a table in the Artist Alley! Sambees and i only have a tiny half table so you’re gonna really have to look hard to fine us. We’ll be selling prints and demon road paraphernalia. Also come by to just say hi!
How long does it usually take you to do a lineart? It seems like the more I try to make my linearts really nice (in an attempt to make pretty lines like yours ^^) the more I find that making lines sometimes takes me longer than coloring! Is this the case with you?
Yep! Hahaha…..One of the main selling points of my commissions is their lineart, it’s also a part I enjoy a lot. I sold them for years without any colour option at all, so the lines are something I’ve put a lot of time and practice into and have gotten quicker at over the years. So don’t sweat it! You’ll get faster over time XD Thanks so much for the compliments too ;;